Apple iPhone Forum
Deutsche Telekom is attempting to acquire more customer through a rumored Apple Music office. The German telecommunications company is reportedly planning to give new customers six months of Apple Music for free.
First reported by iPhone-ticker.de, Deutsche Telekom will supposedly announce the deal at IFA in Berlin, running September 2-7.
Contrary to Apple charging a person's iTunes account after its initial 3 month free trial, Deutsche Telekom would pay for the remaining 3 months by itself. After the 6 month free trial, Apple Music subscribers would then get charged €9.99 per month on their phone bill, instead of the credit card on file in iTunes.
It doesn't look like this deal was made, nor planned with Apple's approval. If all goes well, customers of U.S. carriers could see some similar deals in the near future.
Google has been bulking up its YouTube algorithm for years to find recommended videos for people to watch. While usually something of interest will be suggested to you, based on other videos you've viewed, there's nothing like human interaction to help an algorithm find its path.
On Wednesday, Google issued an update to its iOS YouTube application, adding a "Not Interested" option under its Up Next section. Update version 11.32 allows users to filter unwanted recommendations by tapping the option, training the algorithm to provide better suggestions.
The new update also lists numerous bug fixes and improvements behind the scenes, fixing a bug in the Subscriptions feed, which greyed out thumbnails. To add to that YouTube 11.32 no longer paused videos with clicking on external links in video descriptions.
YouTube for iOS can be downloaded in the iTunes App Store for free.
Massively popular Steam tower defence game Dungeon Warfare has finally arrived in the App Store today, after being delayed from its original August 17 release date, writes Pocket Gamer.
In the game, which currently has a 98% positive rating on Steam, the player is a dungeon lord who has to defend his dungeon against adventurers. The more enemies you defeat, the more traps and utilities you’ll be able to buy.
There are 26 different traps in all, with three upgradeable tiers each. These include pain-inflicting traps such as Dart Trap, Spike Trap, Bolt Trap and Inferno Trap. Also, physical traps that throw warriors into the dark abyss, such as Spring Trap, Harpoon Trap, and Push Trap.
You can even use the environment against your enemies by rolling a massive boulder at them and crushing them, corralling them towards a minecart track, or sending them into an ancient lava pool.
There are 40 different types of enemy bases, 12 difficulty mode runes, and 30 achievements to unlock.
The game has several modes, including the ever-popular endless mode, which can be unlocked after you’ve obtained the Infinity rune.
Click here to download for £2.99/$3.99: Dungeon Warfare on the App Store
Source: Apple App Store, Awesome tower defender Dungeon Warfare is out now on iOS, Android coming soon
CNN Money reports that Apple co-founder Steve Wozniak has told the Australian Financial Review that he thinks that Apple is making a mistake by ditching the 3.5 millimetre headphone jack for the next iPhone.
“If it’s missing the 3.5 millimetre earphone jack, that’s going to tick off a lot of people,” said Wozniak.
If the next iPhone does not have a 3.5 mm jack, then people will have to connect their headphones to their phone via other means, such as Bluetooth, or by using an adaptor. Wozniak told the Australian Financial Review that he’s not happy with the former option at all
“I would not use Bluetooth…I don’t like wireless. I have cars where you can plug in the music, or go through Bluetooth, and Bluetooth just sounds so flat for the same music.”
Unfortunately for Wozniak, and the many others who agree with his point of view, the next iPhone will almost certainly not have a 3.5 mm headphone jack.
Source: Steve Wozniak to Apple: Keep the iPhone's headphone jack
Just when we thought that we knew pretty much everything about the next iPhone, AppleInsider reports that a new series of photos has emerged to throw a spanner in the works by showing iPhone packaging with the name “iPhone 6 SE” rather than iPhone 7.
The photos were emailed to Techtastic by KK, and while they look genuine enough if you just glance at them quickly, AppleInsider notes all the many ways in which the photos look doctored when they are examined closely. For example, on one of the photos, the “SE” label is shown to be higher than it would be on a genuine iPhone SE box.
It therefore looks extremely likely that the photos are not genuine, and that the box has been photoshopped in some way to make it look like an iPhone 6 SE box.
However, we can’t entirely discount the fact that the box might be genuine. While pretty much every Apple expert has decided that the new phone will be called the iPhone 7, renowned leaker Evan Blass said many months ago that the next iPhone would not be called iPhone 7. Maybe he was right after all. We should find out for sure on September 7
Source: Unlikely photos of "iPhone 6 SE" packaging appear, contain some questionable details
9to5 Mac reports that according to iFixit, many iPhone 6 Plus and some iPhone 6 users have been complaining about a touchscreen glitch that is occurring with their phones.
iFixit says that the displays of the affected phones are unresponsive when touched, due to a fault with the Touch IC chips that control the display, rather than the actual display itself.
“This issue is widespread enough that I feel like almost every iPhone 6/6+ has a touch of it (no pun intended) and are like ticking bombs just waiting to act up,” said Jason Villmer, owner of STS Telecom.
The phones that are affected in this way often also have a thin grey flickering line across the top of the display (pictured).
Apple has been made aware of the problem, and there are a several different ways in which Apple seems to be dealing with it. Some users have said that Apple stores have not done anything about it, while other users have said that Apple retail stores have replaced the faulty iPhones with new ones. Some of the repair shops that iFixit interviewed about the issue even said that the problem is so widespread that Apple should launch a recall or repair program.
Some of the repair shops have also been making their own repairs to the affected phones, with great success, by adding metal shields to keep the logic board from flexing.
Picture credit: iFixit
Source: Report: iPhone 6/Plus units w/ unresponsive displays & gray flickering now widespread
In a strange turn of events, Facebook is testing out its autoplay feature on Facebook again, this time with sound. Yes, even though Facebook's internal survey shows that 80 of folks reacted negatively to video ads playing audio automatically, the social network giant is looking to pack it in.
Currently, autoplaying video with autoplaying audio is being tested among a small group of users on the mobile Facebook app in Australia.
"We’re running a small test in News Feed where people can choose whether they want to watch videos with sound on from the start. For people in this test who do not want sound to play, they can switch it off in Settings or directly on the video itself."
At least we know that Facebook will also implement an option to toggle the feature off, which we hope most folks do. There nothing like scrolling through your news feed hearing random obscenities every few seconds...
Swedish music streaming service Spotify may soon be in trouble as the company wants to lower its revenue split. Music Business Worldwide reports that Spotify is out of contract with three major music companies, and renegotiations aren't going too well.
Currently, Spotify is preparing for an IPO and labels would like the service to raise its revenue split from 55% to 58%. However, the company would like raise the split to lower than 50%.
"How far down Spotify want to push this rev share is a matter of debate: one label source told us today that Spotify has asked to go below 50%, but a senior Spotify source flatly told us this is untrue.
(Apple is also believed to pay publishers 13.5%-15% of revenue depending on the territory – slightly higher than Spotify.) Regardless, the idea of Spotify paying labels – and artists – a lower portion of its income is bound to be highly contentious."
Apple Music currently splits its revenue at 58%, but obviously a much larger company. Spotify reported a $194 million loss last year and would like to use spending on exclusive artist deals like Apple.
Finnish developer Cornfox & Bros’ popular and critically acclaimed Oceanhorn: Monster of Uncharted Seas now has a sequel for fans to look forward to, reports Touch Arcade.
Oceanhorn 2: Knights of the Lost Realm is a free-roaming 3D action RPG, representing a major change in style from the early Legend-of-Zelda:-A-Link-to-the-Past-influenced isometric viewpoint of the first game to an Ocarina-of-Time-style third-person perspective.
Despite the major changes to how the game looks and plays, Cornfox & Bros says that it will strive to keep the aspects of the first game that made it so popular, including the lush environments, stirring music (courtesy of the returning Kalle Ylitalo), lots of secrets to find, as well as a story that will tie in with the cannon lore of the first game. In particular, the hero of the new game is completely different to that of the first, and in a different time period, but still wanting to become the Knight of Arcadia, another nod to Zelda lore.
The battle system involves sword-fighting and the casting of spells, as well as putting found items to good use in battle. The Caster is the main weapon in the game; it’s a gun that can shoot magical projectiles, and which can be used to help solve puzzles, to lure enemies, and also to cast spells.
“For us, Oceanhorn 2 is the fulfilment of a JRPG dream,” said Heikki Repo, the game’s creator and lead artist. “It is a dream of running down green fields with the warmth of the sun on your face. It is a dream of learning the secrets of ancient ruins despite the danger. It is also a dream of finding yourself looking at beautiful mountains on the horizon and imagining what’s beyond them. It will be an amazing journey ahead of us and we hope that you will join us on that journey!”
Still no official release date for this one yet, but expect it to be a few months rather than weeks.
Sources: 'Oceanhorn 2: Knights of...
Eurogamer reports that Niantic is rolling out a new update for Pokémon Go that is slowly making its way to various territories around the world. Once you download the update you’ll be able to assess the strength of your Pokémon, and whether or not it’s worth using up your Stardust and Candies to power them up.
This is particularly useful as its very easy to waste precious Stardust and Candies on the Pokémon due to the fact that each Pokémon’s potential maximum strength is based on hidden attributes known as IVs. In other words, some Pokémon can be trained up to much higher levels than others, and fans have already developed their own unofficial tools to help determine this, but Niantic has blocked many of these in order not to overload the game’s servers.
The new Appraisal system lets you submit your Pokémon to your team leader who will then assess your Pokémon and give you the results.
Of course there are many other features that Pokémon Go players would like to see Niantic add to the game, and there’s good news on that front too, with Niantic saying “We are still working hard on several new and exciting features to come in the future of Pokémon Go.”
Source: Pokémon Go update adds new Appraisal feature for finding a monster's Poképotential
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